Overview
Products often ship late. Despite Gantt charts, sprint planning, and adding resources, the last 10% still takes 90% of the time. Release First is an approach that changes the dynamic.
Read more →📦 Release First ⏩ Ship Faster ⚡
Most teams don't discover the real state of their project until it's too late. Release First changes that — giving you clarity, momentum, and schedules you can actually trust.
This isn't optimism. It's what happens when you build releasing into the process from day one.
Most teams try to manage delivery risk with better planning tools — Gantt charts, sprint velocity, burn-down charts. But these tools measure activity, not progress. They create the illusion of control while the real problems hide underneath.
"Sorry, we can't fix that bug — we don't have the source code."
"Sorry, we can't add that feature — we're out of code space."
"Sorry, it will take 3 months to make that small design change."
Production is down due to sourcing, but we can't modify the design.
The real problem isn't bad estimates. It's that teams build for months before they release anything — and by the time reality shows up, it's too late to respond.
Before you build anything, figure out how you are going to release it. It's a simple rule with profound consequences. A release is defined by two attributes:
Others can use it or build on it. Emails, meetings, and demos don't count. A release has a permanent quality that enables others.
We have high confidence in its quality. Half-done work doesn't count — it's one of the fastest ways to accumulate technical debt.
Release everything — documentation, specs, hardware designs, software, prototypes. The release circle starts small (yourself, co-developers) and widens over time to include marketing, sales, manufacturing, and customers.
There is nowhere to hide. You can't deceive yourself into thinking you're productive just because you sling code or check off tickets.
The sooner you release, the sooner you learn what users actually need — before you've spent months building the wrong thing.
The more often you release, the more you invest in automation, testing, and tooling. These investments compound over time.
Releasing forces you to address technical debt early rather than letting it bury you later.
Frequent shipping produces a track record that makes schedules trustworthy — not just to management, but to you.
A release is something everyone understands — sales, marketing, manufacturing, customers. It replaces status meetings and progress reports with something concrete: working, usable output that speaks for itself.
It costs far more to repeatedly do the same things manually, over and over. Automation is an investment that pays dividends every release.
It will be a little slower to start, but investments compound. Without them, technical debt compounds instead — and development speed decays.
I help teams adopt Release First through workshops, assessments, and hands-on coaching. If your team is struggling with predictability, let's talk.
Free Course
Git is one of the best tools for releasing consistently — it tracks what changed, when, and why, and makes collaboration and automation far easier. Git Going is a free, hands-on course that teaches version control from scratch — lessons delivered as GitHub issues so you learn by actually using the tools.
I'm Cliff Brake, founder of BEC Systems. For over 20 years I've helped companies build and ship connected products — embedded Linux systems, IoT platforms, and cloud-integrated devices — using open source technology.
Release First came out of watching the same patterns play out across dozens of product programs: teams that planned carefully and still shipped late, and teams that shipped early and often and consistently delivered. The difference wasn't talent or tooling. It was the habit of releasing.
My mission is to make that habit the default — so that shipping with confidence becomes a normal part of how teams work, not an exception.
Products often ship late. Despite Gantt charts, sprint planning, and adding resources, the last 10% still takes 90% of the time. Release First is an approach that changes the dynamic.
Read more →